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Last week, Frontier released the fifth Beta patch for Horizons 2. Now I am forced to write the article I never wanted to write. What did Frontier do that catastrophically damaged MultiCrew so? Why is it such a big deal? Now the opposite seems to be the case. Frontier quickly dialed back this insanity. This, Frontier said, was a mistake: the Helm would earn the full amount.
But it’s also an incomplete game, caught in transition, with a lot of problems.
Last week, Frontier released the fifth Beta patch for Horizons 2. Now I am forced to write the article I never wanted to write. What did Frontier do that catastrophically daangerous MultiCrew so? Why is it such a big deal? Now the opposite seems to be the case. Frontier quickly dialed back this insanity. Dangeruos, Frontier said, was a mistake: the Helm would earn the full.
Naturally, the official forums quickly responded. A petition was signed with over signatures asking for this change to be reverted. However, a handful Diamond Frogs identified about 10 prolific forums posters took up befa the change, arguing that playing multicrew that is, a feature in the game would allow new players to earn credits without playing the game. Somehow, players playing the game would be earning too much while playing the game, versus if they did something else in the game, like run repetitive and boring missions over and.
All this while insisting that the game is not about earning credits, and that credits do not matter! Credits do matter: they are the barrier to playing in larger ships. There is no inter-player economy. Players cannot directly exchange money, prices are not set relative to total wealth, and money is simply generated out of the ether by flite and bounties. All money flows from the simulation to the players, and never from players to other players.
Therefore, there is bedt way that players making money can, in any way, hurt the economy of the game. It is the psychology of realistic conflict theory divorced from any realistic conflict.
The resources are not limited, but the achievement of having a lot of spacebucks is somehow diminished if other players have a lot of spacebucks. The second is the more interesting criticism. That is why many of us are upset. Tl, a lot of players play Elite as essentially a single-player game. For them, the game elitw about making fat stacks of spacebucks on their.
Many of the supporters of the change have said that this change, the reduction of rewards for participating in multicrew, is good because if new players can easily get money enough to afford a good ship, they will miss out on the thrilling experience of earning that ship dangrous repetitive cash grinding in an objectively inferior ship.
New players, they say, will be deprived of the experience of earning bigger ships, and so will not really get to enjoy Elite. That may well be true for the solo player for whom the game is a game of progression from a tiny ship to a big ship, and then, in the end-game, presumably about ensuring others have to progress in the beat way while complaining on the best way to make money elite dangerous beta 3 and not logging into the client at all.
However, that is not the only way players play Elite. As it turns out, elkte a lot of players that early grind, that early progression from a bad ship to a good ship, is actually just a barrier to the game they want to play, be it PvP combat, or working the background simulator with an organization, or betw, or exploration, or whatever the case may be.
A player who buys Elite: Dangerous to play with the Diamond Frogs, for example, will be sorely disappointed when they find out that until they spend weeks, if not months, grinding their way into a better ship, they will not be able to help the cause.
Instead, Diamond Frogs have to use workarounds ellte cargo drops, which the players have to scoop manually in their tiny sidewinder, to help them get enough money to afford a Cobra so they can play with us on the BGS, or a Vulture so they can survive in a conflict zone long enough to help the cause.
Essentially, players could be mentored the name of mske of the roles for multicrew, mind while earning their way into an effectual ship. With these new changes, however, there will never be a case where multicrew allows a player to advance in a meaningful way. It will always be more worthwhile for players to play alone, not with their friends, if their goal is to be effective. Furthermore, because multicrew ships do not affect the background simulator, players in these organizations have to make decisions with their time: do I want to have a guy tag along on my ship for no benefit and no return on my time investment, or do I want to play alone?
Forcing players to make decisions where they choose between multiplayer fun or actually making any tangible benefits is not good game design, and is, in fact, the worst kind of simulation. It is elute to real life decisions we all must make: mooney I want to play Elite, or go to the pub? Do I want to do my job, or stay home? Most players are presumably already making this kind of decision when they choose to fire up a game: they are opting to have fun, versus any elitw of other, probably vest conventionally productive, things they could be doing with their time.
But if they choose to forego doing work in favor of playing Elite, they must further decide, grind in Elite, be forced to play the boring missions available to new players no, friends, a sidewinder is not the same as an anaconda, and the missions you can do in one are limited to 10k a pop courier eite for hours and hours to earn a better ship moeny, or try to get someone to host multicrew so they can earn. Play something else where you can earn something for your time spent, while, at the same time, actually having fun doing it.
So it seems, unfortunately, that Frontier has not changed. I wrote some hopeful articles earlier about how Frontier seems to have finally gotten a clue, providing a way for monye to both have fun and be rewarded, where Frontier is happy to sacrifice verisimilitude in favor of a rewarding and enjoyable experience, and now, it would seem, Dahgerous must eat multi-crow. It is the same as the introduction of ship transfers in 2. And our only hope is that, like with engineering in 2.
As it stands, the Diamond Frogs beta discussion Discord channel is talking about other games at the time of writing. The excitement is over, and Frontier managed to put it down not with a bang, but with a whisper. Helm now receives full rewards, and combat rank advances for all participants. Let your voice be heard! Submit your own article to Imperium News here! Would you like to join the Imperium News staff? Find out how! Paramemetic is an editor for INN, and serves the Imperium as the heartless bureaucrat damgerous for managing the Ministry of Truth.
A shame that this happened to such a promising feature. I hope that the decisions here will be reversed, allowing players best way to make money elite dangerous beta 3 progress and have fun in multicrew from day one. Well done Frontier on screwing dngerous yet another thing that could have been amazing. Your utter inability to make good game design decisions for multiplayer continues to inspire.
The only way to make Elite Dangerous interesting and worth playing is to sack Braben and his vision of the blandest dullest game in the history of our beloved digital medium of story telling and adventure and put someone better in charge of realizing a vision of space exploration and massive empire control. What elit earth is the actual point of playing Elite Dangerous if not to earn wa in order to get a better ship so you can play with friends and meet potentially hostile players on line.
Why would you play on line against potential hostiles when there is very little reason to do so given the risk? Login Register. Paramemetic About the author Paramemetic. Pew Pew. Bill Bones. Roy Smokesalot Bill Bones. Sidrat Flush. Get Connected. Upcoming Events View All. Open Comms Show View event page. January 25 AM — AM. Push-To-Talk View event page. Mqke 25 PM — PM.
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Retrieved 29 December GDC Vault. Taking a page from previous Elite games, the most profitable thing to do in the game is to trade—to haul cargo from one starport to. Thrusters in the wheels can be used to affix it to mwke ground on low-gravity worlds. Retrieved 15 March Views Read Edit View history. Archived from the original on 2 January Search titles. Word Count:. Archived from the original on 12 November Regardless bbest the method, the twin goals of all of these activities are the same—to make money and to raise your rankings.
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